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I'm also a sucker for compilation modules because I find them fun to read, and they help I picked up Tales From the Yawning Portal alongside the PHB, DMG, and Monster Manual for 5th Edition because I wanted to see familiar faces. Tales is seven classic adventures collected from previous rule sets, updated to modern conventions, and presented in a format that would allow them to be used, loosely, as a campaign to take your PCs from first level up through the mid-teens or thereabouts via 5E rules. I picked up Tales From the Yawning Portal alongside the PHB, DMG, and Monster Manual for 5th Edition because I wanted to see familiar faces. Tales from the Yawning Portal includes the following adventures: Explore seven deadly dungeons in this adventure supplement for the world’s greatest roleplaying game. Enjoy, and remember to keep a few spare character sheets handy.įor use with the fifth edition Player’s Handbook, Monster Manual, and Dungeon Master’s Guide, this book provides fans with adventures, magic items and deadly monsters, all of which have been updated to the fifth edition rules. D&D’s most storied dungeons are now part of your modern repertoire of adventures. The seeds of these stories now rest in your hands. Some are classics that have hosted an untold number of adventurers, while others are some of the most popular adventures ever printed. Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Some of the yarns overheard by Durnan, the barkeep of the Yawning Portal, are inspired by places and events in far-flung lands from across the D&D multiverse, and these tales have been collected into a single volume. When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Some of the yarns overheard by Durnan, the barkeep of the Yawning Portal, Dread tales told in the dead of night! We got only about 1/4 of the way through in last night's 4-hours.Dread tales told in the dead of night! When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures.
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They got stuck in the repetative DC 20 secret chambers (I nerfed these). Several characters were teleported to a cell. Turns out one player had a little knowledge of the place, but I just said what he knew was a legend his character had heard. After about 20 minutes in (having fallen into several traps). One of the missions was going to be going in a Raiders of the Lost Ark temple eith boulder, darts, sand bags, etc.īUT I decided to slip the Tomb of Horrors in its place, knowing half the characters were expendable. I hate splitting the party because half the players have nothing to do do I asked them to create new players for the mission their regular players weren't going on. So the party decided to split up on 2 simultaneous missions to collect resources to save the world. I warned thrm how particular and tedious some of could be and hiw deadly. I told my players that there was s chance of the campaign ending or changing drastically depending on thrir choices soon so I asked them what they might want to do next (or while I write up an altered world). I have been running an Asian homebrew campaign for about a year and a half.